A Guide to Understanding Mojo's Abilities in Hero Wars Alliance
In the mystical realm of Hero Wars Alliance, where battles are fought and destinies are forged, Mojo stands as a powerful force to be reckoned with. As a versatile Shaman, Mojo possesses a diverse array of skills that can turn the tide of battle in favor of allies and strike fear into the hearts of enemies. In this article, we'll delve into the intricacies of Mojo's abilities, shedding light on how to wield this enigmatic hero to maximum effect.
1st Totem of Wrath
Mojo's first skill, Totem of Wrath, conjures a mystical totem that unleashes a barrage of magic projectiles upon the two closest enemies for a duration of 4.0 seconds. As Mojo's connection with the spirits grows stronger, the skill's duration extends by 0.15 seconds for each Wrath of the Spirits charge accumulated. It's important to note that during this time, Mojo is unable to launch further attacks or employ other skills. The damage inflicted by each projectile is determined by a formula incorporating Mojo's Magic Attack and skill level, ensuring devastating effects on the battlefield.
2nd Healing Spirits
The second skill in Mojo's arsenal, Healing Spirits, showcases the Shaman's benevolent side. This ability allows Mojo to heal allies, providing them with much-needed sustenance in the heat of battle. Moreover, if an ally is fully healed by this skill, they receive a 10% energy boost, while Mojo himself gains a Wrath of the Spirits charge. Notably, Nature Heroes healed by Mojo receive an additional 10% energy, enhancing their combat prowess and resilience.
3rd Cursed Bones
Cursed Bones, Mojo's third skill, embodies the Shaman's ability to unleash potent mystical forces upon enemies. With this skill, Mojo hurls a projectile at a random foe, dealing magic damage and stunning the target. However, the true power of Cursed Bones lies in its ability to strike back against those who would dare to harm Mojo's allies. If an enemy inflicts burns or steals an ally's energy, Mojo targets them with Cursed Bones, dealing additional damage for each Wrath of the Spirits charge accumulated. This skill not only inflicts pain but also serves as a potent deterrent against those who would threaten Mojo's allies.
4th Hex
Finally, Mojo's fourth skill, Hex, invokes a dark curse upon enemies, marking the Hero who suffers the most damage within a 2.0-second interval. This cursed mark channels damage to the afflicted Hero based on the current percentage of Mojo's health, ranging from 20% to 80%. Notably, if an enemy succumbs to this curse, Mojo gains three Wrath charges, empowering him further. Even in death, Mojo's Hex remains active, dealing additional damage based on the harm inflicted upon the marked target.
Mojo's versatility
Mojo's abilities make him a formidable asset in the ever-evolving battles of Hero Wars Alliance. From unleashing devastating barrages of magic to healing and protecting allies, Mojo's versatility knows no bounds. By mastering the intricacies of his skills and understanding their synergies, players can unleash the full potential of this enigmatic Shaman, turning the tide of battle in their favor and securing victory on the battlefield.